[gd_scene load_steps=6 format=3 uid="uid://djwjl8xll53vn"] [ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_g7s1i"] [ext_resource type="Script" uid="uid://ofv4e3dsfe8" path="res://scripts/weapon_system/gun/idle_state.gd" id="2_cmn6f"] [ext_resource type="Script" uid="uid://vj13r83l3xyq" path="res://scripts/weapon_system/gun/semi_auto_shoot_state.gd" id="3_016ti"] [ext_resource type="Script" uid="uid://hmekwp8444ao" path="res://scripts/weapon_system/gun/reload_state.gd" id="4_hoqxt"] [ext_resource type="Script" uid="uid://bmj0bwy2tlian" path="res://scripts/weapon_system/gun/intro_state.gd" id="5_ud1dr"] [node name="StartingPistol" type="Node" node_paths=PackedStringArray("enter_state")] script = ExtResource("1_g7s1i") animation_prefix = &"baked_sp_" max_ammo = 20 enter_state = NodePath("Intro") metadata/_custom_type_script = "uid://e6lqknfl4ngt" [node name="Idle" type="Node" parent="."] script = ExtResource("2_cmn6f") emptyable = true [node name="Shoot" type="Node" parent="." node_paths=PackedStringArray("fire_timer")] script = ExtResource("3_016ti") emptyable = true damage = 22 fire_timer = NodePath("../FireTimer") [node name="Reload" type="Node" parent="."] script = ExtResource("4_hoqxt") emptyable = true [node name="Intro" type="Node" parent="."] script = ExtResource("5_ud1dr") emptyable = true [node name="FireTimer" type="Timer" parent="."]