extends Button @export var weapon: WeaponResource func _ready() -> void: icon = weapon.preview text = str(weapon.cost) func _pressed() -> void: try_server_buy.rpc_id(1) @rpc("any_peer","call_local","reliable") func try_server_buy() -> void: if not multiplayer.is_server(): return Shop.buy(multiplayer.get_remote_sender_id(),weapon)