extends Area3D @export var weapon_spawner: MultiplayerSpawner @export var weapon_system: WeaponSystem func _ready() -> void: if is_multiplayer_authority() == false: return body_entered.connect(on_body_entered) func on_body_entered(body: Node3D): if body is DroppableWeapon: if weapon_system.can_add(body.slot) == false: return weapon_spawner.spawn({ "ammo": body.weapon.ammo, "remaining_ammo": body.weapon.remaining_ammo, "scene_file_path": body.weapon.scene_file_path, "slot": body.slot }) Session.despawn(body.get_path()) func start_temp_ignore(): if is_multiplayer_authority() == false: return monitoring = false get_tree().create_timer(0.5).timeout.connect(stop_temp_ignore) func stop_temp_ignore(): if is_multiplayer_authority() == false: return monitoring = true