extends Node func can_buy(player_id: int,weapon: WeaponResource) -> bool: return Session.player_data[player_id]["money"] >= weapon.cost func buy(player_id: int, weapon: WeaponResource) -> void: if not multiplayer.is_server() or can_buy(player_id,weapon) == false: return var player: Player = Session.player_nodes[player_id] if player.hp == 0: return var weapon_system: WeaponSystem = player.get_node("%WeaponSystem") var slot: StringName = "" match weapon.slot: "ability": slot = weapon_system.get_empty_ability_slot() var anything: slot = anything if not weapon_system.can_add(slot): return var player_data = Session.player_data[player_id] player_data["money"] -= weapon.cost weapon_system.add(weapon.weapon_system_scene.instantiate(),slot)