[gd_scene load_steps=8 format=3 uid="uid://ts4xccpkjd3g"] [ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_2xf1r"] [ext_resource type="Script" uid="uid://ofv4e3dsfe8" path="res://scripts/weapon_system/gun/idle_state.gd" id="2_c20fe"] [ext_resource type="Script" uid="uid://vj13r83l3xyq" path="res://scripts/weapon_system/gun/semi_auto_shoot_state.gd" id="3_qf5yf"] [ext_resource type="Script" uid="uid://hmekwp8444ao" path="res://scripts/weapon_system/gun/reload_state.gd" id="4_ndam4"] [ext_resource type="Script" uid="uid://bmj0bwy2tlian" path="res://scripts/weapon_system/gun/intro_state.gd" id="5_qa48d"] [sub_resource type="Curve" id="Curve_6djxj"] _limits = [0.0, 0.1, 0.0, 20.0] metadata/_snap_enabled = true metadata/_snap_count = 8 [sub_resource type="Curve" id="Curve_qb62r"] _limits = [-0.02, 0.02, 0.0, 20.0] [node name="Knife" type="Node" node_paths=PackedStringArray("enter_state")] script = ExtResource("1_2xf1r") animation_prefix = &"baked_sp_" visibility_target = &"sp" max_ammo = 1000000000 ammo_mags = 0 slot = &"knife" enter_state = NodePath("Intro") metadata/_custom_type_script = "uid://e6lqknfl4ngt" [node name="Idle" type="Node" parent="."] script = ExtResource("2_c20fe") [node name="Shoot" type="Node" parent="." node_paths=PackedStringArray("fire_timer")] script = ExtResource("3_qf5yf") vertical_curve = SubResource("Curve_6djxj") horizontal_curve = SubResource("Curve_qb62r") damage = 50 shoot_distance = 2.0 fire_timer = NodePath("../FireTimer") [node name="Reload" type="Node" parent="."] script = ExtResource("4_ndam4") [node name="Intro" type="Node" parent="."] script = ExtResource("5_qa48d") [node name="FireTimer" type="Timer" parent="."] wait_time = 0.15 one_shot = true