extends Node @export var starting_pistol: StringName @export var starting_knife: StringName @export var weapon_spawner: MultiplayerSpawner func _ready() -> void: deferred_ready.call_deferred() func deferred_ready() -> void: if is_multiplayer_authority(): weapon_spawner.spawn({"scene_file_path": starting_pistol}) weapon_spawner.spawn({"scene_file_path": starting_knife}) queue_free()