[gd_scene load_steps=8 format=3 uid="uid://cheu6vds21er7"] [ext_resource type="Script" uid="uid://t5jjqwnkxgvo" path="res://scripts/smoke_grenade.gd" id="1_acmqr"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_acmqr"] bounce = 0.5 [sub_resource type="CapsuleMesh" id="CapsuleMesh_vb5ru"] radius = 0.1 height = 0.5 [sub_resource type="FastNoiseLite" id="FastNoiseLite_acmqr"] frequency = 0.1141 [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_rx0m8"] width = 128 height = 128 depth = 128 noise = SubResource("FastNoiseLite_acmqr") [sub_resource type="FogMaterial" id="FogMaterial_rx0m8"] resource_local_to_scene = true density = 8.0 density_texture = SubResource("NoiseTexture3D_rx0m8") [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_acmqr"] radius = 0.1 height = 0.5 [node name="Smoke" type="RigidBody3D" node_paths=PackedStringArray("fog")] physics_material_override = SubResource("PhysicsMaterial_acmqr") contact_monitor = true max_contacts_reported = 1 script = ExtResource("1_acmqr") radius = 10.0 fog = NodePath("FogVolume") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("CapsuleMesh_vb5ru") [node name="FogVolume" type="FogVolume" parent="."] size = Vector3(0, 0, 0) shape = 0 material = SubResource("FogMaterial_rx0m8") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_acmqr") [connection signal="body_entered" from="." to="." method="_on_body_entered"]