[gd_scene load_steps=6 format=3 uid="uid://bxdatd1ilfgmc"] [ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_krsgt"] [ext_resource type="Script" uid="uid://rx78vdadldm7" path="res://scripts/weapon_system/bomb/bomb_main_state.gd" id="2_870cc"] [ext_resource type="Script" uid="uid://cx7j3kr1laq3s" path="res://scripts/weapon_system/bomb/bomb_idle_state.gd" id="3_1x0so"] [ext_resource type="Script" uid="uid://dmyir46aricwi" path="res://scripts/weapon_system/bomb/bomb_intro_state.gd" id="4_fv3ha"] [ext_resource type="Script" uid="uid://b5eapvgoni1pj" path="res://scripts/weapon_system/bomb/bomb_dropper.gd" id="5_fv3ha"] [node name="Bomb" type="Node" node_paths=PackedStringArray("enter_state")] script = ExtResource("1_krsgt") animation_prefix = &"baked_bomb_" droppable = &"uid://cxdgk74ln5xpn" visibility_target = &"bomb" max_ammo = 1 ammo_mags = 0 can_be_previous = false destroy_when_empty = true slot = &"bomb" enter_state = NodePath("Intro") metadata/_custom_type_script = "uid://e6lqknfl4ngt" [node name="Plant" type="Node" parent="."] script = ExtResource("2_870cc") [node name="Idle" type="Node" parent="."] script = ExtResource("3_1x0so") [node name="Intro" type="Node" parent="."] script = ExtResource("4_fv3ha") [node name="Dropper" type="Node" parent="."] script = ExtResource("5_fv3ha")