extends WeaponState const active_bomb: StringName = "uid://dtbpyfdawb02b" func enter(): machine.animation_player.play(machine.animation_prefix+"plant") machine.animation_player.animation_finished.connect(on_animation_finished) machine.speed_modifier = 0.0 machine.player.get_node("PlantAudio").multiplayer_play() func exit(): machine.animation_player.animation_finished.disconnect(on_animation_finished) machine.speed_modifier = 1.0 func on_animation_finished(animation: StringName): if is_multiplayer_authority() == false: return if animation == machine.animation_prefix + "plant": Session.spawn({"scene": active_bomb, "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site().name}) machine.ammo -= 1 return_to_previous.emit() func state_input(event: InputEvent) -> void: if is_multiplayer_authority() == false: return if event.is_action_released("plr_bomb"): transition.emit("Idle") machine.player.get_node("PlantAudio").multiplayer_stop()