extends CharacterBody3D func _physics_process(delta: float) -> void: velocity += get_gravity() * delta if is_on_floor(): var fire: Node3D = preload("res://weapons/molikman/molik/molikman_molotov_fire.tscn").instantiate() Session.dynamic_objects_parent.add_child(fire,true) fire.global_position = global_position queue_free() move_and_slide()