extends Node var spawnable_objects: Dictionary[StringName,PackedScene] var weapons: Dictionary[StringName,WeaponResource] func _ready() -> void: for file in ResourceLoader.list_directory("res://weapons/"): weapons[file.trim_suffix(".tres")] = load("res://weapons/"+ file) for file in ResourceLoader.list_directory("res://spawnables/"): spawnable_objects[file.trim_suffix(".tscn")] = load("res://spawnables/" + file)