Chelimbalo/scripts/gui/main_menu_gui.gd
2025-11-27 00:36:24 +05:00

94 lines
2.3 KiB
GDScript

extends Node
func _ready() -> void:
Lobby.lobby_joined.connect(hide_host_buttons)
Lobby.lobby_created.connect(show_host_buttons)
Lobby.lobby_closed.connect(cleanup_lobby)
Lobby.update_teams_state.connect(on_player_switched_team)
func _on_leave_button_pressed() -> void:
Lobby.leave()
cleanup_lobby()
func cleanup_lobby() -> void:
$Lobby.hide()
$MainMenu.show()
%JoinAttackButton.show()
%JoinDefenceButton.show()
%JoinSpectatorsButton.hide()
func _on_start_button_pressed() -> void:
Lobby.start_game.rpc()
func hide_host_buttons() -> void:
%StartButton.hide()
func show_host_buttons() -> void:
%StartButton.show()
func _on_host_button_pressed() -> void:
Lobby.host()
$MainMenu.hide()
$Lobby.show()
func _on_connect_button_pressed() -> void:
var ip = $MainMenu/VBoxContainer/LineEdit.text
if ip == "":
ip = "localhost"
var joined = Lobby.join(ip)
if joined != Error.OK:
return
$MainMenu.hide()
$Lobby.show()
func on_player_switched_team():
%JoinAttackButton.hide()
%JoinDefenceButton.hide()
%JoinSpectatorsButton.visible = Lobby.specators_team.has(multiplayer.get_unique_id()) == false
if Lobby.attack_team.size() < 5 and not Lobby.attack_team.has(multiplayer.get_unique_id()):
%JoinAttackButton.show()
if Lobby.defence_team.size() < 5 and not Lobby.defence_team.has(multiplayer.get_unique_id()):
%JoinDefenceButton.show()
for child in %AttackTeam.get_children():
if child.name == "TeamName":
continue
child.queue_free()
for child in %DefenceTeam.get_children():
if child.name == "TeamName":
continue
child.queue_free()
for child in %SpectatorsTeam.get_children():
if child.name == "TeamName":
continue
child.queue_free()
for attacker in Lobby.attack_team:
var label = Label.new()
label.text = str(attacker)
%AttackTeam.add_child(label)
for defender in Lobby.defence_team:
var label = Label.new()
label.text = str(defender)
%DefenceTeam.add_child(label)
for spectator in Lobby.specators_team:
var label = Label.new()
label.text = str(spectator)
%SpectatorsTeam.add_child(label)
func _on_join_attack_button_pressed() -> void:
Lobby.switch_team(Session.TEAMS.ATTACK)
func _on_join_defence_button_pressed() -> void:
Lobby.switch_team(Session.TEAMS.DEFENCE)
func _on_join_spectators_button_pressed() -> void:
Lobby.switch_team(Session.TEAMS.SPECTATE)