Chelimbalo/weapons/knife/knife_attack_heavy.gd

19 lines
536 B
GDScript

extends WeaponState
@export var damage: int
func _enter() -> void:
machine.play("heavy_attack")
machine.animation_player.animation_finished.connect(on_animation_finished)
attack()
func _exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func attack() -> void:
if is_multiplayer_authority():
Session.shoot(int(machine.player.name),damage,damage,damage,1.5)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "heavy_attack":
transition.emit("Idle")