12 lines
267 B
GDScript
12 lines
267 B
GDScript
extends WeaponState
|
|
|
|
|
|
func enter() -> void:
|
|
machine.animation_player.play(machine.animation_prefix+"idle")
|
|
|
|
func exit() -> void:
|
|
pass
|
|
|
|
func state_input(event: InputEvent) -> void:
|
|
if event.is_action("plr_bomb") and Session.is_on_site():
|
|
transition.emit("Plant")
|