Chelimbalo/players/player/player_pickup.gd
2025-12-09 21:02:29 +05:00

38 lines
882 B
GDScript

extends Area3D
@export var weapon_system: WeaponSystem
var disabled: bool
func _ready() -> void:
if is_multiplayer_authority() == false: return
body_entered.connect(on_body_entered)
func disable() -> void:
disabled = true
func on_body_entered(body: Node3D):
if disabled:
return
if body is DroppableWeapon:
if weapon_system.can_add(body.slot) == false or (body.team != Session.TEAMS.UNASSIGNED and get_parent().team != body.team):
return
var weapon: WeaponSubStateMachine = body.weapon.duplicate()
weapon_system.add(weapon,weapon.slot)
body.queue_free()
func start_temp_ignore():
if disabled:
return
if is_multiplayer_authority() == false:
return
monitoring = false
get_tree().create_timer(0.5).timeout.connect(stop_temp_ignore)
func stop_temp_ignore():
if disabled:
return
if is_multiplayer_authority() == false:
return
monitoring = true