Chelimbalo/weapons/bomb/bomb_idle_state.gd
2025-12-09 22:34:17 +05:00

12 lines
243 B
GDScript

extends WeaponState
func _enter() -> void:
machine.animation_player.play(machine.animation_prefix+"idle")
func _exit() -> void:
pass
func _use_begin() -> void:
if Session.is_on_site(machine.player.player_id):
transition.emit("Plant")