Chelimbalo/gui/team_choice/team_choice_menu.gd

31 lines
839 B
GDScript

extends Control
func _on_spectator_button_pressed() -> void:
if Lobby.get_team() != Session.TEAMS.SPECTATE:
Lobby.switch_team(Session.TEAMS.SPECTATE)
visible = false
MouseConfiner.stop_borrow()
func _on_attack_button_pressed() -> void:
if Lobby.get_team() != Session.TEAMS.ATTACK:
Lobby.switch_team(Session.TEAMS.ATTACK)
visible = false
MouseConfiner.stop_borrow()
func _on_defence_button_pressed() -> void:
if Lobby.get_team() != Session.TEAMS.DEFENCE:
Lobby.switch_team(Session.TEAMS.DEFENCE)
visible = false
MouseConfiner.stop_borrow()
func _on_cancel_button_pressed() -> void:
visible = false
MouseConfiner.stop_borrow()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("menu_team_choice"):
visible = not visible
if visible:
MouseConfiner.borrow()
else:
MouseConfiner.stop_borrow()