13 lines
260 B
GDScript
13 lines
260 B
GDScript
extends WeaponState
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func _enter() -> void:
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machine.animation_player.play(machine.animation_prefix + "idle")
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func _exit() -> void:
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pass
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func _use_begin() -> void:
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transition.emit("Attack")
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func _alternate_state() -> void:
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transition.emit("HeavyAttack")
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