22 lines
679 B
GDScript
22 lines
679 B
GDScript
extends Node
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@export var player: Player
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@export var starting_pistol: PackedScene
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@export var starting_knife: PackedScene
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@export var weapon_system: WeaponSystem
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func _ready() -> void:
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deferred_ready.call_deferred()
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func deferred_ready() -> void:
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if is_multiplayer_authority():
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var saved_slots = Session.player_data[player.player_id].saved_slots
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if saved_slots != {}:
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for slot in saved_slots:
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var weapon = Registry.weapons[saved_slots[slot]]
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weapon_system.add(weapon.weapon_system_scene.instantiate(),weapon.slot)
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else:
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weapon_system.add(starting_pistol.instantiate(),"secondary")
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weapon_system.add(starting_knife.instantiate(),"knife")
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queue_free()
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