484 lines
17 KiB
Text
484 lines
17 KiB
Text
[gd_scene load_steps=34 format=3 uid="uid://dpsr6ug3pkb40"]
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[ext_resource type="Script" uid="uid://3dphlay25fih" path="res://scripts/player/player.gd" id="1_g2els"]
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[ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://scripts/player/crosshair.gd" id="3_dqkch"]
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[ext_resource type="Script" uid="uid://bjhbdh6xsjgnn" path="res://scripts/player/player_camera.gd" id="3_qhqgy"]
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[ext_resource type="PackedScene" uid="uid://bc21f85o0ovc1" path="res://models/characters/viewmodels/molikman_hands.glb" id="4_dqkch"]
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[ext_resource type="Script" uid="uid://bmecgup3kcua7" path="res://scripts/weapon_system/weapon_system.gd" id="4_qlg0r"]
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[ext_resource type="Script" uid="uid://dd5mp72dq43v6" path="res://scripts/multiplayer/own_visibility_toggle.gd" id="4_smehm"]
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[ext_resource type="Script" uid="uid://5gwpjiswnegn" path="res://scripts/player/collision_team_updater.gd" id="7_a8ls1"]
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[ext_resource type="Script" uid="uid://7gmgcaxfh8sb" path="res://scripts/debug/property_shower.gd" id="7_oprun"]
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[ext_resource type="Script" uid="uid://3777rkbebgjm" path="res://scripts/state_machine/machine.gd" id="8_f1ej7"]
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[ext_resource type="Script" uid="uid://bl8gfrrc512q2" path="res://scripts/player/dead_player_spectator.gd" id="8_rwwcc"]
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[ext_resource type="PackedScene" uid="uid://c2r8dbudbs7l3" path="res://models/characters/worldmodels/molikman_ingame.glb" id="8_smehm"]
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[ext_resource type="Script" uid="uid://bv8sgx78s8hwn" path="res://scripts/player/states/crouching.gd" id="9_oprun"]
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[ext_resource type="Script" uid="uid://dmy6ahci16los" path="res://scripts/debug/inventory_preview.gd" id="9_ownlk"]
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[ext_resource type="Script" uid="uid://u0e2b2mvij1k" path="res://scripts/player/states/standing.gd" id="10_a8ls1"]
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[ext_resource type="Script" uid="uid://vmhlmhd6gjx6" path="res://scripts/gui/hud/player_healthbar.gd" id="11_42l2h"]
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[ext_resource type="Script" uid="uid://cwasvwhm5yg0o" path="res://scripts/player/states/walk.gd" id="11_qfm1y"]
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[ext_resource type="Script" uid="uid://cq4i0afwesdm3" path="res://scripts/player/states/falling.gd" id="12_fulsm"]
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[ext_resource type="Script" uid="uid://gan0amqbhi4i" path="res://scripts/gui/hud/player_ammo_display.gd" id="12_iortg"]
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[ext_resource type="Script" uid="uid://bala54fa32e35" path="res://scripts/gui/hud/player_round_display.gd" id="13_x73hv"]
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[ext_resource type="Script" uid="uid://bos7nftlx8tv3" path="res://scripts/gui/hud/player_round_time.gd" id="13_xar7t"]
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[ext_resource type="Script" uid="uid://xsgfbuyje35p" path="res://scripts/player/player_pickup.gd" id="17_fjvrb"]
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[ext_resource type="Script" uid="uid://doevvmbvhlig8" path="res://scripts/weapon_system/starting_weapon_spawner.gd" id="17_ownlk"]
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[ext_resource type="Script" uid="uid://bs4y647h5rdfr" path="res://scripts/player/player_movement.gd" id="19_70eug"]
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[ext_resource type="Script" uid="uid://tb140f8fweug" path="res://scripts/player/states/death.gd" id="19_rwwcc"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_u8vuu"]
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resource_local_to_scene = true
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_g2els"]
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height = 1.2958984
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[sub_resource type="LabelSettings" id="LabelSettings_x73hv"]
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font_size = 32
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_qhqgy"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath("Camera3D:rotation")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath(".:hp")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/4/path = NodePath(".:team")
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properties/4/spawn = true
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properties/4/replication_mode = 2
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[sub_resource type="Animation" id="Animation_a8ls1"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CollisionShape3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("CollisionShape3D:shape:height")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [2.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Camera3D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 2, 0)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("molikman_ingame:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 1.1793717, 0)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("molikman_ingame:rotation")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("CollisionShape3D:disabled")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_oprun"]
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resource_name = "crouch"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CollisionShape3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 1.166, 0), Vector3(0, 0.874, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("CollisionShape3D:shape:height")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [2.331, 1.7479999999999998]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Camera3D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 2, 0), Vector3(0, 1.5, 0)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("molikman_ingame:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 1.1793717, 0), Vector3(0, 0.6695229, 0)]
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}
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[sub_resource type="Animation" id="Animation_rwwcc"]
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resource_name = "die"
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length = 0.25
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("molikman_ingame:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.23333333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(1.5707964, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("molikman_ingame:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.23333333),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 1.1793717, 0), Vector3(0, 0.019058675, 1.1753564)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("CollisionShape3D:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_a8ls1"]
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_data = {
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&"RESET": SubResource("Animation_a8ls1"),
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&"crouch": SubResource("Animation_oprun"),
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&"die": SubResource("Animation_rwwcc")
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}
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3xmak"]
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radius = 0.82177734
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height = 3.7087402
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_models")]
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collision_layer = 2
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collision_mask = 3
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script = ExtResource("1_g2els")
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weapon_models = {
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&"bomb": NodePath("Camera3D/molikman_hands/Armature"),
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&"sp": NodePath("Camera3D/molikman_hands/GunArm")
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}
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[node name="molikman_ingame" parent="." instance=ExtResource("8_smehm")]
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transform = Transform3D(0.75, 0, 0, 0, 0.74999994, 0, 0, 0, 0.74999994, 0, 1.1793717, 0)
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[node name="VisibleEnabler" type="Node" parent="molikman_ingame"]
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script = ExtResource("4_smehm")
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visible_for_others = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_u8vuu")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 2, 0)
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cull_mask = 1048573
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fov = 90.0
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script = ExtResource("3_qhqgy")
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compensation_time = 0.1
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compensation_delay = 0.2
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[node name="molikman_hands" parent="Camera3D" instance=ExtResource("4_dqkch")]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, -1, 0)
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[node name="GunArm" parent="Camera3D/molikman_hands" index="1"]
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visible = false
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[node name="Armature" parent="Camera3D/molikman_hands" index="2"]
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visible = false
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[node name="VisibleDisabler" type="Node" parent="Camera3D/molikman_hands"]
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script = ExtResource("4_smehm")
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[node name="DeadSpectator" type="Camera3D" parent="Camera3D"]
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fov = 90.0
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script = ExtResource("8_rwwcc")
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[node name="StandArea" type="Area3D" parent="."]
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collision_layer = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StandArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3520508, 0)
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shape = SubResource("CapsuleShape3D_g2els")
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debug_color = Color(0.9878064, 0, 0.31407458, 0.41960785)
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debug_fill = false
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[node name="HUD" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="PanelContainer" type="PanelContainer" parent="HUD"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="VBoxContainer2" type="VBoxContainer" parent="HUD/PanelContainer"]
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layout_mode = 2
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[node name="Properties" type="VBoxContainer" parent="HUD/PanelContainer/VBoxContainer2"]
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layout_mode = 2
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script = ExtResource("7_oprun")
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property_array = Dictionary[NodePath, StringName]({
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NodePath("../../../../WeaponSystem"): &"current_state"
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})
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[node name="InventoryPreview" type="Label" parent="HUD/PanelContainer/VBoxContainer2" node_paths=PackedStringArray("inventory")]
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layout_mode = 2
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script = ExtResource("9_ownlk")
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inventory = NodePath("../../../../WeaponSystem")
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[node name="Crosshair" type="Control" parent="HUD"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("3_dqkch")
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crosses_width = 2.0
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crosses_length = 6.0
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crosses_offset = 3.0
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[node name="VisibleDisabler" type="Node" parent="HUD"]
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script = ExtResource("4_smehm")
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[node name="Healthbar" type="ProgressBar" parent="HUD"]
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layout_mode = 1
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anchors_preset = -1
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anchor_top = 0.874
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anchor_right = 0.069000006
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anchor_bottom = 1.0
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offset_top = -0.2800293
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offset_right = -0.32000732
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grow_vertical = 0
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step = 1.0
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value = 100.0
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fill_mode = 3
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script = ExtResource("11_42l2h")
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[node name="AmmoDisplay" type="Label" parent="HUD"]
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.96900004
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anchor_top = 0.96800005
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -0.32006836
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offset_top = 0.039978027
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grow_horizontal = 0
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grow_vertical = 0
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label_settings = SubResource("LabelSettings_x73hv")
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script = ExtResource("12_iortg")
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[node name="RoundData" type="HBoxContainer" parent="HUD"]
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -20.0
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offset_right = 20.0
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offset_bottom = 40.0
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grow_horizontal = 2
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[node name="RoundDisplayOur" type="Label" parent="HUD/RoundData"]
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layout_mode = 2
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script = ExtResource("13_x73hv")
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our_side = true
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[node name="RoundTime" type="Label" parent="HUD/RoundData"]
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layout_mode = 2
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script = ExtResource("13_xar7t")
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[node name="RoundDisplayTheir" type="Label" parent="HUD/RoundData"]
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layout_mode = 2
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script = ExtResource("13_x73hv")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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|
replication_config = SubResource("SceneReplicationConfig_qhqgy")
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[node name="BodyStateMachine" type="Node" parent="." node_paths=PackedStringArray("current_state")]
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script = ExtResource("8_f1ej7")
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current_state = NodePath("Stand")
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metadata/_custom_type_script = "uid://3777rkbebgjm"
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[node name="Crouch" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("stand_up_area", "player", "player_movement", "animation_player", "weapon_system")]
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script = ExtResource("9_oprun")
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max_speed = 3.0
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acceleration = 50.0
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deceleration = 50.0
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stand_up_area = NodePath("../../StandArea")
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player = NodePath("../..")
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player_movement = NodePath("../../PlayerMovement")
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animation_player = NodePath("../../AnimationPlayer")
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weapon_system = NodePath("../../WeaponSystem")
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[node name="Stand" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system")]
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script = ExtResource("10_a8ls1")
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max_speed = 6.0
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acceleration = 100.0
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deceleration = 50.0
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JUMP_VELOCITY = 6.0
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player = NodePath("../..")
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player_movement = NodePath("../../PlayerMovement")
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|
weapon_system = NodePath("../../WeaponSystem")
|
|
|
|
[node name="Walk" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system")]
|
|
script = ExtResource("11_qfm1y")
|
|
max_speed = 3.0
|
|
acceleration = 50.0
|
|
deceleration = 50.0
|
|
player = NodePath("../..")
|
|
player_movement = NodePath("../../PlayerMovement")
|
|
weapon_system = NodePath("../../WeaponSystem")
|
|
|
|
[node name="Fall" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("player", "player_movement", "weapon_system")]
|
|
script = ExtResource("12_fulsm")
|
|
player = NodePath("../..")
|
|
player_movement = NodePath("../../PlayerMovement")
|
|
acceleration = 25.0
|
|
weapon_system = NodePath("../../WeaponSystem")
|
|
|
|
[node name="Death" type="Node" parent="BodyStateMachine" node_paths=PackedStringArray("animation_player")]
|
|
script = ExtResource("19_rwwcc")
|
|
animation_player = NodePath("../../AnimationPlayer")
|
|
|
|
[node name="PlayerMovement" type="Node" parent="." node_paths=PackedStringArray("player")]
|
|
script = ExtResource("19_70eug")
|
|
player = NodePath("..")
|
|
|
|
[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("animation_player", "camera", "player")]
|
|
script = ExtResource("4_qlg0r")
|
|
animation_player = NodePath("../Camera3D/molikman_hands/AnimationPlayer")
|
|
camera = NodePath("../Camera3D")
|
|
player = NodePath("..")
|
|
|
|
[node name="WeaponSpawner" type="MultiplayerSpawner" parent="WeaponSystem"]
|
|
spawn_path = NodePath("..")
|
|
|
|
[node name="StartingWeaponSpawner" type="Node" parent="WeaponSystem" node_paths=PackedStringArray("weapon_spawner")]
|
|
script = ExtResource("17_ownlk")
|
|
starting_pistol = &"uid://djwjl8xll53vn"
|
|
starting_knife = &"uid://djwjl8xll53vn"
|
|
weapon_spawner = NodePath("../WeaponSpawner")
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
|
libraries = {
|
|
&"": SubResource("AnimationLibrary_a8ls1")
|
|
}
|
|
|
|
[node name="TeamUpdater" type="Node" parent="." node_paths=PackedStringArray("player")]
|
|
script = ExtResource("7_a8ls1")
|
|
player = NodePath("..")
|
|
layer = true
|
|
inverse = true
|
|
|
|
[node name="PickupRange" type="Area3D" parent="." node_paths=PackedStringArray("weapon_spawner", "weapon_system")]
|
|
collision_layer = 0
|
|
collision_mask = 8
|
|
script = ExtResource("17_fjvrb")
|
|
weapon_spawner = NodePath("../WeaponSystem/WeaponSpawner")
|
|
weapon_system = NodePath("../WeaponSystem")
|
|
|
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="PickupRange"]
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8543701, 0)
|
|
shape = SubResource("CapsuleShape3D_3xmak")
|
|
|
|
[connection signal="died" from="." to="molikman_ingame/VisibleEnabler" method="reverse"]
|
|
[connection signal="died" from="." to="Camera3D" method="disable"]
|
|
[connection signal="died" from="." to="Camera3D/molikman_hands/VisibleDisabler" method="reverse"]
|
|
[connection signal="died" from="." to="Camera3D/DeadSpectator" method="set_active"]
|
|
[connection signal="died" from="." to="BodyStateMachine/Death" method="on_death"]
|
|
[connection signal="died" from="." to="WeaponSystem" method="disable"]
|
|
[connection signal="health_changed" from="." to="HUD/Healthbar" method="on_hp_changed"]
|
|
[connection signal="spawned" from="." to="TeamUpdater" method="on_spawned"]
|
|
[connection signal="ammo_updated" from="WeaponSystem" to="HUD/AmmoDisplay" method="on_ammo_updated"]
|
|
|
|
[editable path="Camera3D/molikman_hands"]
|