Chelimbalo/scripts/multiplayer/team_spawner.gd
2025-11-27 11:02:42 +05:00

46 lines
1.4 KiB
GDScript

extends Node3D
@export var team: Session.TEAMS
@export var spawn_radius: float
func _ready() -> void:
if not multiplayer.is_server():
return
match team:
Session.TEAMS.ATTACK:
for attacker in Lobby.attack_team:
spawn_attacker(attacker)
Session.TEAMS.DEFENCE:
for defender in Lobby.defence_team:
spawn_defender(defender)
Session.TEAMS.SPECTATE:
for specator in Lobby.specators_team:
spawn_spectator(specator)
func spawn_defender(id: int) -> void:
var player: PackedScene = load("res://scenes/molikman.tscn")
var inst: Player = player.instantiate()
inst.name = str(id)
inst.team = Session.TEAMS.DEFENCE
deferred_setup.bind(inst).call_deferred()
func spawn_attacker(id: int) -> void:
var player: PackedScene = load("res://scenes/molikman.tscn")
var inst: Player = player.instantiate()
inst.name = str(id)
inst.team = Session.TEAMS.ATTACK
deferred_setup.bind(inst).call_deferred()
func spawn_spectator(id: int) -> void:
var spectator: PackedScene = load("res://scenes/spectator.tscn")
var inst = spectator.instantiate()
inst.name = str(id)
deferred_setup.bind(inst).call_deferred()
func deferred_setup(what: Node3D):
get_tree().current_scene.add_child(what)
var distance = randf_range(0,spawn_radius)
var angle = randf_range(0,TAU)
what.set_start_position.rpc_id(int(what.name),global_position + Vector3.RIGHT.rotated(Vector3.UP,angle) * distance)