Chelimbalo/weapons/molikman/molik/molik.gd
2025-12-12 00:13:22 +05:00

26 lines
765 B
GDScript

extends CharacterBody3D
func _ready() -> void:
if is_multiplayer_authority():
await get_tree().process_frame
await get_tree().process_frame
$Idle.multiplayer_play()
func _physics_process(delta: float) -> void:
if is_multiplayer_authority() == false:
return
velocity += get_gravity() * delta / 4
var collision = move_and_collide(velocity * delta)
if collision:
if collision.get_normal().y > 0:
var fire: Node3D = preload("res://weapons/molikman/molik/molikman_molotov_fire.tscn").instantiate()
Session.dynamic_objects_parent.add_child(fire,true)
fire.global_position = global_position
queue_free()
else:
var normal = collision.get_normal()
velocity = velocity.bounce(normal) * 0.5
$MultiplayerAudio3D.multiplayer_play()