Chelimbalo/scripts/weapon_system/molikman/molik/idle_state.gd

11 lines
212 B
GDScript

extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix +"idle")
func exit() -> void:
pass
func use_begin() -> void:
if machine.ammo > 0:
transition.emit("Throw")