Chelimbalo/scripts/weapon_system/molikman/molik/intro_state.gd

14 lines
435 B
GDScript

extends WeaponState
@export var emptyable: bool
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "intro":
transition.emit("Idle")