Chelimbalo/scripts/weapon_system/bomb/active_bomb.gd
2025-11-29 23:46:16 +05:00

14 lines
264 B
GDScript

extends Node3D
var plant: StringName
func _ready() -> void:
if multiplayer.is_server():
Session.bomb_timer.timeout.connect(on_timeout)
Session.begin_bomb_stage()
func on_timeout():
if multiplayer.is_server() == false:
return
Session.kill_site(plant)