Chelimbalo/scripts/weapon_system/bomb/bomb_intro_state.gd
2025-11-29 00:55:07 +05:00

12 lines
416 B
GDScript

extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix+"intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation: StringName):
if animation == machine.animation_prefix + "intro":
transition.emit("Idle")