Chelimbalo/weapons/molikman/molik/idle_state.gd
2025-12-21 02:22:41 +05:00

11 lines
188 B
GDScript

extends WeaponState
func _enter() -> void:
machine.play("idle")
func _exit() -> void:
pass
func _use_begin(timestamp: float) -> void:
if machine.ammo > 0:
transition.emit("Throw")