Chelimbalo/multiplayer/level_container.gd
2025-12-09 11:53:52 +05:00

10 lines
211 B
GDScript

extends Node
func _ready() -> void:
Session.session_ended.connect(destroy_level)
func destroy_level() -> void:
for child in get_children():
if child is MultiplayerSpawner:
continue
child.queue_free()