Chelimbalo/materials/fire_wall.tres

27 lines
1,008 B
Text

[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://bw3uex67yy8e7"]
[ext_resource type="Shader" uid="uid://dr0p2owhwp4i" path="res://shaders/firewall.gdshader" id="1_i6b38"]
[sub_resource type="Gradient" id="Gradient_i6b38"]
interpolation_mode = 1
offsets = PackedFloat32Array(0.0056179776, 0.24719101, 0.4550562)
colors = PackedColorArray(1, 0, 0, 1, 1, 0.38039216, 0, 1, 1, 0.77357376, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_qwxnu"]
gradient = SubResource("Gradient_i6b38")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_i6b38"]
noise_type = 2
cellular_jitter = 2.405
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qwxnu"]
width = 1280
noise = SubResource("FastNoiseLite_i6b38")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_i6b38")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_qwxnu")
shader_parameter/fire_gradient = SubResource("GradientTexture1D_qwxnu")
shader_parameter/height = 0.16999999620016