Chelimbalo/weapons/bomb/bomb_intro_state.gd

12 lines
376 B
GDScript

extends WeaponState
func _enter() -> void:
machine.play("intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func _exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation: StringName):
if animation == machine.animation_prefix + "intro":
transition.emit("Idle")