Chelimbalo/scripts/weapon_system/bomb/bomb_main_state.gd

27 lines
970 B
GDScript

extends WeaponState
func enter():
machine.animation_player.play(machine.animation_prefix+"plant")
machine.animation_player.animation_finished.connect(on_animation_finished)
if is_multiplayer_authority():
machine.speed_modifier = 0.0
machine.player.get_node("PlantAudio").multiplayer_play()
func exit():
machine.animation_player.animation_finished.disconnect(on_animation_finished)
machine.speed_modifier = 1.0
func on_animation_finished(animation: StringName):
if is_multiplayer_authority() == false:
return
if animation == machine.animation_prefix + "plant":
Session.spawn({"type": "object","spawn_name": "active_bomb", "position": machine.player_camera.get_parent().global_position,"plant": Session.get_site(machine.player.player_id).name})
machine.ammo -= 1
return_to_previous.emit()
func use_end() -> void:
if is_multiplayer_authority() == false:
return
transition.emit("Idle")
machine.player.get_node("PlantAudio").multiplayer_stop()