Chelimbalo/scripts/weapon_system/bomb/bomb_idle_state.gd
2025-12-07 14:43:06 +05:00

12 lines
240 B
GDScript

extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix+"idle")
func exit() -> void:
pass
func use_begin() -> void:
if Session.is_on_site(machine.player.player_id):
transition.emit("Plant")