Chelimbalo/scripts/item_spawner.gd
2025-11-27 18:16:26 +05:00

13 lines
267 B
GDScript

extends Node3D
@export var item: PackedScene
func _ready() -> void:
deferred_spawn.call_deferred()
func deferred_spawn():
if multiplayer.is_server():
var node = item.instantiate()
add_sibling(node,true)
node.global_position = global_position
queue_free()