Chelimbalo/scripts/weapon_system/starting_weapon_spawner.gd
2025-11-28 19:39:31 +05:00

14 lines
396 B
GDScript

extends Node
@export var starting_pistol: StringName
@export var starting_knife: StringName
@export var weapon_spawner: MultiplayerSpawner
func _ready() -> void:
deferred_ready.call_deferred()
func deferred_ready() -> void:
if is_multiplayer_authority():
weapon_spawner.spawn({"scene_file_path": starting_pistol})
weapon_spawner.spawn({"scene_file_path": starting_knife})
queue_free()