Chelimbalo/scripts/gui/team_choice_menu.gd
2025-12-07 17:21:01 +05:00

37 lines
942 B
GDScript

extends Control
var cached_mouse_state: Input.MouseMode
func _on_spectator_button_pressed() -> void:
if Lobby.get_team() != Session.TEAMS.SPECTATE:
Lobby.switch_team(Session.TEAMS.SPECTATE)
visible = false
update_mouse()
func _on_attack_button_pressed() -> void:
if Lobby.get_team() != Session.TEAMS.ATTACK:
Lobby.switch_team(Session.TEAMS.ATTACK)
visible = false
update_mouse()
func _on_defence_button_pressed() -> void:
if Lobby.get_team() != Session.TEAMS.DEFENCE:
Lobby.switch_team(Session.TEAMS.DEFENCE)
visible = false
update_mouse()
func _on_cancel_button_pressed() -> void:
visible = false
update_mouse()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("menu_team_choice"):
visible = not visible
update_mouse()
func update_mouse() -> void:
if visible:
cached_mouse_state = Input.mouse_mode
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else:
Input.mouse_mode = cached_mouse_state