Chelimbalo/scripts/player/collision_team_updater.gd
2025-11-26 23:24:56 +05:00

10 lines
244 B
GDScript

extends Node
@export var player: Player
const ATTACK_LAYER: int = 0b10000
const DEFENCE_LAYER: int = 0b100000
func _ready() -> void:
get_parent().collision_mask |= (ATTACK_LAYER if player.team == Session.TEAMS.DEFENCE else DEFENCE_LAYER)