Chelimbalo/version_save.gd
2025-12-14 18:49:21 +05:00

15 lines
438 B
GDScript

#!/usr/bin/env -S godot -s
extends SceneTree
func _init() -> void:
var output = []
OS.execute("git",["rev-parse","--short","HEAD"],output)
var ver_hash = output[0].replace("\n","")
var version = Version.new()
version.version = ver_hash
match ResourceSaver.save(version,"res://version.tres"):
Error.OK:
print("Version succesfully saved")
var error:
print("Version has nod been saved. Error number: " + str(error))
quit()