94 lines
2.3 KiB
GDScript
94 lines
2.3 KiB
GDScript
extends Node
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func _ready() -> void:
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Lobby.lobby_joined.connect(hide_host_buttons)
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Lobby.lobby_created.connect(show_host_buttons)
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Lobby.lobby_closed.connect(cleanup_lobby)
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Lobby.update_teams_state.connect(on_player_switched_team)
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func _on_leave_button_pressed() -> void:
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Lobby.leave()
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cleanup_lobby()
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func cleanup_lobby() -> void:
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$Lobby.hide()
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$MainMenu.show()
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%JoinAttackButton.show()
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%JoinDefenceButton.show()
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%JoinSpectatorsButton.hide()
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func _on_start_button_pressed() -> void:
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Lobby.start_game.rpc()
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func hide_host_buttons() -> void:
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%StartButton.hide()
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func show_host_buttons() -> void:
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%StartButton.show()
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func _on_host_button_pressed() -> void:
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Lobby.host()
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$MainMenu.hide()
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$Lobby.show()
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func _on_connect_button_pressed() -> void:
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var ip = $MainMenu/VBoxContainer/LineEdit.text
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if ip == "":
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ip = "localhost"
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var joined = Lobby.join(ip)
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if joined != Error.OK:
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return
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$MainMenu.hide()
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$Lobby.show()
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func on_player_switched_team():
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%JoinAttackButton.hide()
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%JoinDefenceButton.hide()
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%JoinSpectatorsButton.visible = Lobby.specators_team.has(multiplayer.get_unique_id()) == false
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if Lobby.attack_team.size() < 5 and not Lobby.attack_team.has(multiplayer.get_unique_id()):
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%JoinAttackButton.show()
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if Lobby.defence_team.size() < 5 and not Lobby.defence_team.has(multiplayer.get_unique_id()):
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%JoinDefenceButton.show()
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for child in %AttackTeam.get_children():
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if child.name == "TeamName":
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continue
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child.queue_free()
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for child in %DefenceTeam.get_children():
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if child.name == "TeamName":
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continue
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child.queue_free()
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for child in %SpectatorsTeam.get_children():
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if child.name == "TeamName":
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continue
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child.queue_free()
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for attacker in Lobby.attack_team:
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var label = Label.new()
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label.text = str(attacker)
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%AttackTeam.add_child(label)
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for defender in Lobby.defence_team:
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var label = Label.new()
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label.text = str(defender)
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%DefenceTeam.add_child(label)
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for spectator in Lobby.specators_team:
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var label = Label.new()
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label.text = str(spectator)
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%SpectatorsTeam.add_child(label)
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func _on_join_attack_button_pressed() -> void:
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Lobby.switch_team(Session.TEAMS.ATTACK)
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func _on_join_defence_button_pressed() -> void:
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Lobby.switch_team(Session.TEAMS.DEFENCE)
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func _on_join_spectators_button_pressed() -> void:
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Lobby.switch_team(Session.TEAMS.SPECTATE)
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