Chelimbalo/scripts/player/states/falling.gd
2025-11-29 01:27:15 +05:00

30 lines
1,007 B
GDScript

extends State
@export var player: Player
@export var max_speed: float = 5.0
@export var acceleration: float
@export var weapon_system: WeaponSystem
func enter() -> void:
pass
func exit() -> void:
pass
func physics_update(delta: float) -> void:
if not is_multiplayer_authority():
return
if player.is_on_floor():
transition.emit("Stand")
player.velocity += player.get_gravity() * delta
var input_dir := Input.get_vector("plr_strafe_r","plr_strafe_l", "plr_back","plr_forward")
var direction := (player.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
var modified_max_speed = max_speed * weapon_system.get_speed_modifier()
if direction:
if abs(player.velocity.x + direction.x * acceleration * delta) < abs(modified_max_speed * direction.x):
player.velocity.x += direction.x * acceleration * delta
if abs(player.velocity.y + direction.y * acceleration * delta) < abs(modified_max_speed * direction.y):
player.velocity.z += direction.z * acceleration * delta