32 lines
499 B
GDScript
32 lines
499 B
GDScript
extends CharacterBody3D
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class_name Player
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const MAX_HP = 100
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@export var hp: int = 100:
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set(value):
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if value < 0:
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hp = 0
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else:
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hp = value
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if hp == 0:
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die()
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get:
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return hp
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@onready var TEMP_start_pos = global_position
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func _enter_tree() -> void:
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set_multiplayer_authority(str(name).to_int())
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func _physics_process(_delta: float) -> void:
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if not is_multiplayer_authority():
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return
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move_and_slide()
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func die() -> void:
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global_position = TEMP_start_pos
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hp = MAX_HP
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