Chelimbalo/weapons/knife/knife_idle.gd
2025-12-09 22:34:17 +05:00

13 lines
260 B
GDScript

extends WeaponState
func _enter() -> void:
machine.animation_player.play(machine.animation_prefix + "idle")
func _exit() -> void:
pass
func _use_begin() -> void:
transition.emit("Attack")
func _alternate_state() -> void:
transition.emit("HeavyAttack")