Chelimbalo/shaders/team_color.gdshader
2025-11-30 13:23:54 +05:00

14 lines
343 B
Text

shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}