Chelimbalo/scripts/weapon_system/bomb/bomb_idle_state.gd
2025-11-29 00:55:07 +05:00

12 lines
242 B
GDScript

extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix+"idle")
func exit() -> void:
pass
func state_input(event: InputEvent) -> void:
if event.is_action("plr_bomb"):
transition.emit("Plant")