Chelimbalo/scripts/weapon_system/gun/intro_state.gd
2025-11-26 16:37:03 +05:00

17 lines
551 B
GDScript

extends WeaponState
@export var emptyable: bool
func enter() -> void:
machine.animation_player.play(with_morphems("intro"))
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == with_morphems("intro"):
transition.emit("Idle")
func with_morphems(animation):
return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)