23 lines
779 B
GDScript
23 lines
779 B
GDScript
extends WeaponState
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const active_bomb: PackedScene = preload("res://scenes/weapons/active_bomb.tscn")
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func enter():
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machine.animation_player.play(machine.animation_prefix+"plant")
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machine.animation_player.animation_finished.connect(on_animation_finished)
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func exit():
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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func on_animation_finished(animation: StringName):
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if animation == machine.animation_prefix + "plant":
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var bomb = active_bomb.instantiate()
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Session.dynamic_objects_container.add_child(bomb,true)
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bomb.global_position = machine.player_camera.get_parent().global_position
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return_to_previous.emit()
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func state_input(event: InputEvent) -> void:
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if event.is_action_released("plr_bomb"):
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return_to_previous.emit()
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