Chelimbalo/scripts/weapon_system/bomb/bomb_state.gd
2025-11-27 15:52:30 +05:00

23 lines
779 B
GDScript

extends WeaponState
const active_bomb: PackedScene = preload("res://scenes/weapons/active_bomb.tscn")
func enter():
machine.animation_player.play(machine.animation_prefix+"plant")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit():
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation: StringName):
if animation == machine.animation_prefix + "plant":
var bomb = active_bomb.instantiate()
Session.dynamic_objects_container.add_child(bomb,true)
bomb.global_position = machine.player_camera.get_parent().global_position
return_to_previous.emit()
func state_input(event: InputEvent) -> void:
if event.is_action_released("plr_bomb"):
return_to_previous.emit()