11 lines
215 B
GDScript
11 lines
215 B
GDScript
extends WeaponState
|
|
|
|
func _enter() -> void:
|
|
machine.animation_player.play(machine.animation_prefix +"idle")
|
|
|
|
func _exit() -> void:
|
|
pass
|
|
|
|
func _use_begin() -> void:
|
|
if machine.ammo > 0:
|
|
transition.emit("Throw")
|