Chelimbalo/weapons/molikman/molik/idle_state.gd
2025-12-09 22:34:17 +05:00

11 lines
215 B
GDScript

extends WeaponState
func _enter() -> void:
machine.animation_player.play(machine.animation_prefix +"idle")
func _exit() -> void:
pass
func _use_begin() -> void:
if machine.ammo > 0:
transition.emit("Throw")