Chelimbalo/multiplayer/own_visibility_toggle.gd
2025-12-09 11:53:52 +05:00

16 lines
433 B
GDScript

extends Node
class_name PlayerBasedVisibility
@export var visible_for_others: bool = false
@export var reference_player: Player
func _ready() -> void:
get_parent().visible = (reference_player.player_id != multiplayer.get_unique_id()) == visible_for_others
func reverse() -> void:
get_parent().visible = not get_parent().visible
func reverse_if_own():
if multiplayer.get_unique_id() == reference_player.player_id:
reverse()