Chelimbalo/scripts/weapon_system/knife/knife_idle.gd
2025-11-30 22:18:02 +05:00

13 lines
256 B
GDScript

extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "idle")
func exit() -> void:
pass
func use_begin() -> void:
transition.emit("Attack")
func alternate_state() -> void:
transition.emit("HeavyAttack")