Chelimbalo/scripts/state_machine/substate_machine.gd
2025-11-27 18:16:26 +05:00

35 lines
677 B
GDScript

extends StateMachine
class_name SubStateMachine
@export var enter_state: State
func enter() -> void:
change_state(enter_state)
func exit() -> void:
if is_multiplayer_authority():
clear_state.rpc()
func update(delta: float) -> void:
if current_state == null:
return
current_state.update(delta)
func physics_update(delta: float) -> void:
if current_state == null:
return
current_state.physics_update(delta)
func _process(_delta: float) -> void:
pass
func _physics_process(_delta: float) -> void:
pass
func _input(_event: InputEvent) -> void:
pass
func state_input(event: InputEvent) -> void:
if current_state != null:
current_state.state_input(event)