Chelimbalo/scripts/item_spawner.gd
2025-11-29 23:46:16 +05:00

13 lines
280 B
GDScript

extends Node3D
@export var item: PackedScene
func _ready() -> void:
if multiplayer.is_server():
Session.round_started.connect(spawn)
func spawn():
if multiplayer.is_server():
var node = item.instantiate()
add_sibling(node,true)
node.global_position = global_position